At Animoca, we eat fragmentation for breakfast... |
First off, let's note that the following info (and images) came from Animoca, a Hong Kong developer of mobile apps for Android, iOS and other platforms. From a look at the website, their product portfolio consists mostly of inexpensive games.
That's the 'who' in this story. But after reading the title ("We like fragmentation") and seeing our lead photo, you're probably more curious about 'why' they said it and exactly 'what' was being discussed. Let's start with the rest of that quote...
“We like fragmentation as users prefer choice. We are not big believers that one size fits all.” -- Yat Sui, CEO Outblaze (Animoca's parent company)When it comes to the subject of 'fragmentation', that's a bold statement.
It certainly is a refreshing change from the cynical hand-wringing we get from our tech press as well as the whinging we hear from a few (typically unsuccessful) devs. But the best part is that Animoca happily posted that photo to their corporate blog; it's not like Google dispatched Andy Rubin to squeeze a happy-talk press blurb out of them. So you have to wonder, what makes these guys so different?
tl;dr: Animoca embrace Android fragmentation because it plays to their strengths, providing an edge over the competition and a steep barrier-to-entry for smaller firms.
Like any games house, device compatibility is one of Animoca's biggest concerns. To that end, their QA department -- known to insiders as the "Bucket o' Droids" room -- tests (and re-re-tests) each product on a wide assortment of Android phones and tablets; some 400 different models, at last count. You're seeing a part of that stash in the title photo, carefully laid out across their conference room table.
So, which of these in most popular with Animoca's customers? Among brand-names, Samsung is the clear winner.:
Click for larger version |
Click for larger version |
Of course, Animoca isn't representative of all Android developers. They have manpower and money for scrupulously rigorous testing that would drive smaller devs into receivership. But their example does prove that 'fragmentation' is both a curse and a blessing on the House of Android. It's part of the apps game; just one of many challenges to be overcome in the pursuit of mobile sector success.
Images courtesy Animoca
via: Animoca; TechCrunch
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